After winning World War II, no political force can threaten the Third Reich. Engaging in heinous experiments, they unleash a pandemic of nightmares straight from hell. However, the world's fate isn't sealed — the problem is that it now depends on a force far more unstable and violent: the thirst for revenge. Can a few random individuals turn their grievances into effective sabotage, or will they be trapped in an endless loop of chaotic vendetta?
The game presents an alternate history starting from World War II. Hitler, by developing the atomic bomb project, defeated the Allies, achieving an armistice that effectively ended the war and established a new world order. On the battlefield, Germany employs soldiers who are a macabre realization of the Übermensch concept — hordes of zombies, werewolves, vampires, and ratmen they've created. They dominate Europe, parts of the USSR, and sections of Asia and Africa. Shortly after establishing their reign of terror in the conquered territories, Adolf departed this world during one of his particularly emotional speeches to the nation. The speeches were previously recorded and retransmitted, so no one outside the party knew of his death. The leadership couldn't afford to lose their leader, so Hitler was digitally inserted into the rest of the speech. They accelerated the "Hitler für immer" project, which, through genetics and technology, enabled the rebirth of the Führer as a cyborg, the Hitlerobot. According to official narratives, Hitler hadn't died but was simply "enhanced" with cybernetic components (and no one dared to ask how it was that human, heavily necrotic tissues tended to detach from the rest of the body, causing, for example, Adolf's ear to sometimes fall off or an eye to pop out). Under the Hitlerobot's leadership, Germany prepares for further territorial expansion, while the Allies have developed a plan to defeat the enemy, having secretly designed a weapon over the years...
[Justification for replaying the same levels:]
...which involves bending spacetime, allowing for localized time reversal. This means that one cannot send a person back in time or reverse time globally to, say, a period before the war, but can only warp time in a specific location; for example, after a building is destroyed, this destruction can be reversed. However, this technology is still in the testing phases and, if not for the situation forced by the emergence of the Hitlerobot, wouldn't have been used in combat. The brilliant Allied minds come up with a way to use this to defeat Hitler by creating an effectively immortal soldier. By creating a "time reel" at a specific battlefield location, it is linked to the soldier's vital functions, and exactly when it's detected that they are fading, time is reversed to the starting point where the soldier is still alive. This technology allows for the creation of an entire army of "immortals," but all would be dependent on the death of a single soldier, which effectively negates the feasibility of conducting large operations. Therefore, the project involves using the technology during missions for a single, elite, most magnificent, and best-trained commando of the Free World... namely, the player.
Why does time reset upon the Hitlerobot's death? How much is needed to create one's own Führer? What impact does a past, fleeting romance have on reality? How did Anton Webern's songs ignite cold German nights? And... what does the ship's cat think about all this? We discover the crazy (yet logical!) explanations of all these intricacies during subsequent runs of the looped, roguelite gameplay.
What if the Wolfenstein series leaned more towards The Old Blood? What if, in addition to zombies, the game included werewolves and vampires? And all served in a side-scroller style? This vision guided the creators of Luger Me Now, who designed fast-paced action, adrenaline-pumping excitement, and an intriguing world. The only thing missing was the story. That's where I came in.
The plan was simple: the game should be crazy, and concepts should be unrestricted. The crazier, the better the fun. So I decided to go all-in on absurdity: we have Hitler being pulled out of a fridge, a talking cat, romances aimed at resurrecting historical figures, searching for lost genes, and, of course, time jumps. The latter justify the roguelite replays of the same gameplay. However, everything is very neatly tied together, and aside from the obvious fantastic vibe, everything is logically explainable.