A first-person horror game and a sequel to the 2020 title of the same name.
Step into the shoes of David, a young man trying to cope with a horrific childhood trauma, and dive deep into his fears and nightmares.
Relive the darkest moments of David’s life as you explore terrifying locations, gather clues about his past, and solve puzzles left behind by a deranged murderer playing with his sanity.
While working on Don't be Afraid 2, I served as the story designer. I created the protagonist David’s story from scratch. Since this title is a continuation of an existing game and Part II follows the same main character, an additional challenge was to establish a believable connection between both parts.
My role was to tell the story within very tight constraints imposed by the pre-designed gameplay. The narrative is therefore conveyed not only through the words spoken by the character during the game and the cutscenes, but also extensively through environmental storytelling – discovered objects, notes, or elements of the surroundings.
Another challenge was to portray PTSD and broader psychological themes in a credible way while maintaining the narrative engagement crucial to player experience.
I also co-designed gameplay mechanics, supported QA, and wrote the trailer script. I later translated all English texts into Polish.
A conversation between the protagonist and a psychologist during a therapy session. The scene is a continuation and development of the earlier gameplay, which depicted David’s captivity in a large house. The psychologist’s words and some of the events reference what will happen later in the game. The scene is meant to instill doubt about the therapist’s intentions. Due to technical limitations, character movement couldn’t be implemented.
The first trailer for Don't be Afraid 2. The goal was to show how the second game connects to the first.
Due to a small budget, the trailer had to be simple – a series of successive slides. The concept I developed is based on words spoken by the protagonist during a group therapy session. It’s a perfect fit to summarize the events of DBA1 and introduce the viewer to the story of DBA2, while highlighting David’s mental breakdown as a key plot point.
In the script, I also described how the slides should transition to avoid a dull, static presentation.