A narrative-driven adventure full of unique characters and their personal stories. In this action RPG with dynamic combat and a top-down view, you'll fight your way through hordes of diverse enemies, each with unique behavior and appearance.
Prepare to explore a vast, unforgiving world, crafted pixel by pixel with passion and care. You'll unlock and upgrade abilities, equip your favorite gear, and shape your character. Throughout your journey, you'll brew potions and other powerful items, seeking out ingredients to combine.
Always stay vigilant, as the world around you is constantly changing. You never know what you'll encounter, whether by day or night.
The development of Ada began before I joined the project. The game already had a dreamlike atmosphere and defined gameplay characteristics. My task was to create the narrative layer, from the lore and characters to individual dialogues.
I had to work within established parameters: a combat-focused game where quests should "not interfere" with gameplay but still be engaging enough to encourage further exploration. We also wanted the main storyline to be intimate — the protagonist isn't aiming to save the world but is fighting for her family's safety. I crafted a story where her goals are just one strand woven into the eternal battle between good and evil.
While adhering to the serious themes and the world's melancholic vibe, I felt it was the perfect setting for delivering absurd, dark humor and numerous easter eggs — both in text and environmental elements.
I worked in both Polish and English, handled the implementation of the narrative in the Unity engine, and, when needed, tested the entire production.